EA’s worrisome patents for ‘matchmaking optimization’ and dynamic difficulty uncovered

EA’s worrisome patents for ‘matchmaking optimization’ and dynamic difficulty uncovered By Sillicur at Tuesday, January 09, 2: It was definitely a bad sign for gamers Now, more worrying patents have been uncovered as reported by Destructoid from another mega-publisher Electronic Arts. EA has been in particularly hot water since the release of Star Wars Battlefront 2 and the whole microtransaction system that the game used. Unfortunately, there is some potentially more bad news for gamers on the horizon. The first patent deals with dynamically changing the difficulty of a game to keep players engaged and multiplayer matchmaking optimization, which you can read about in the two sections below. Dynamic difficulty adjustment I love playing extremely difficult, challenging games, because overcoming a challenge in a game like Dark Souls III is an extremely rewarding experience. In some embodiments, the difficulty adjustment is undetectable by a user.

DragonCon 2018: On SMITE’s studio split, new god teases, and (no) permanent adventures

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You can read the entire interview here. Interview Highlights Rastakhan’s Rumble has been in development for almost a year, from January Spirits will be appearing in the Arena. We won’t see much of old Keywords in Rastakhan’s Rumble, but they are open to revisiting them Hero and highlander cards, Inspire and C’Thun were mentioned. One of the design lessons Team 5 has learned is that they want more build-around cards that have cheap rarity like the Spirits.

With Rastakhan’s Rumble, they wanted classes to feel like a team.

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Events & Adventures

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For Destiny 2, Bungie has taken to expressing the lore more through the game All the grinding—dozens, even hundreds of hours—gone in the blink of an eye. Given, some players prefer the option to start over, and the multiplayer-focused nature of the game makes it difficult to make all people happy, but the general standard I hold for games is this: If you have the infrastructure in place to do this, Bungie, why not give everyone the opportunity?

Deviantart – leaks4you One of the most shocking changes about Destiny 2 is the lack of change, at least in regard to classes. Destiny 2 will not add any new classes , settling on sub-classes as a way to ostensibly expand the mechanics read: The end result is the exact same amount of content as the original. The balance itself could be a concern, but regardless, it harkens back to the first and second concerns on this list that so little net new content is added.

Gamespot advertising One thing that correlates with both balancing and the new subclasses is the changing of supers. There have been various tweaks to the classes, as stated before, but perhaps the most game-changing element of the new additions is how significant the supers for each subclass really affect gameplay. Destiny 2, whether by purposeful design choice or sheer coincidence, will reduce the number of supers that do not fall into the first two categories.

While there will be some kind of system akin to matchmaking, even using the term, matchmaking in the sense of bringing random people together as is the norm for many other games will not be featured.

Adventures in Halo: Reach Campaign Matchmaking!

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Julie’s Adventures

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Added links to recent tutorials on class rebalances and matchmaking changes since Pyro vs. But other players are blowing you up with awesome weapons while wearing ridiculous hats. How can you get more weapons and cosmetic items? Similar bloglinks useful to you: Buying Items From the Mann Co. Rocket Launchers as example of price comparison Updated:

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2 possibilities come to mind: something similar to rallying to the flag for public events, where you enter a queue, and once someone else approaches the adventure, it will tell them how many are waiting.

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MATCHMAKING ADVENTURES #2